Large Town: Ådehlÿ Dåbn Hub̄

Ådehlÿ Dåbn Hub̄

Ådehlÿ Dåbn Hub̄
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDähechanxya Kingdom
Sub ProvenceHedgeden Dutchy
RegionChàchi Mâràmû Forest
Founded1559
Community LeaderJarl Eringratin Härtfewy
Area6 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation9898 m (-10475 ft)
Average Yearly Precipitation198 cm/y (77 in/y)
Population1510
Population Density251 people per km2 (755 people per mi2)
Town AuraInvocation
Naming
Native nameÅdehlÿ Dåbn Hub̄
Pronunciation/hi/ /hubb/
Direct Translation[out] [diamond]
Translation[Not Yet Translated]

Ådehlÿ Dåbn Hub̄ (/hi/ /hubb/ [out] [diamond]) is a subtropical Large Town located in Hedgeden Dutchy, Dähechanxya Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Dåbn Hub̄ is derived from the Dwarven language, as Ådehlÿ Dåbn Hub̄ was founded by Zegfênm Raycztrÿke, who was culturaly Dwarvern.

Climate

Ådehlÿ Dåbn Hub̄ has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 5°C (41°F). Ådehlÿ Dåbn Hub̄ receives an average of 198 cm/y (77 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Dåbn Hub̄ covers an area of nearly 6 km2 (2 mi2), and an average elevation of 9898 m (-10475 ft) above sea level.

Overview

Ådehlÿ Dåbn Hub̄ was founded durring the late 16th century in summer of the year 1559, by Zegfênm Raycztrÿke. The establishment of Ådehlÿ Dåbn Hub̄ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Dåbn Hub̄ was built using the conventions of Dwarvern durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Dåbn Hub̄ is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ådehlÿ Dåbn Hub̄ is buildings are arranged arround a network of narrow cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Ådehlÿ Dåbn Hub̄'s brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Ådehlÿ Dåbn Hub̄ shows Ådehlÿ Dåbn Hub̄ as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Ådehlÿ Dåbn Hub̄ places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Ådehlÿ Dåbn Hub̄ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ådehlÿ Dåbn Hub̄ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Dåbn Hub̄. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Dåbn Hub̄'s parks.

Ådehlÿ Dåbn Hub̄ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Dåbn Hub̄.

Ådehlÿ Dåbn Hub̄ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Dåbn Hub̄ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Dåbn Hub̄ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Dåbn Hub̄'s public wards, blessings, and other arcane systems.

Ådehlÿ Dåbn Hub̄ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Dåbn Hub̄'s natural decorations nor waterways.

Ådehlÿ Dåbn Hub̄ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Dåbn Hub̄ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Dåbn Hub̄'s mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Ådehlÿ Dåbn Hub̄ most nights are accompanied by colorful ribbons of light in the sky.

The Ahlinni near Ådehlÿ Dåbn Hub̄ are known to be quite timid.

Ådehlÿ Dåbn Hub̄'s citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Augury energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6085 m2
    • Cattle and Similar Creatures: 377
    • Poultry: 4530
    • Swine: 302
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 151

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 8
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

482 of Ådehlÿ Dåbn Hub̄'s population work within a Foundational Occupation.

938 of Ådehlÿ Dåbn Hub̄'s population do not work in a formal occupation, but do contribute to the local economy. 90 (6%) are noncontributers.

Points of Interest

Ådehlÿ Dåbn Hub̄ is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Ådehlÿ Dåbn Hub̄ used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Ådehlÿ Dåbn Hub̄.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . The recitation of the hero's story remains a popular tavern and fair tale.

History